Playing Team Fortress 2 with JoyShockMapper

All you need to know about playing Team Fortress 2 with JoyShockMapper:

  • Real World Calibration: 45.911
  • Mouse Control Mode: Camera
  • Raw Input: Yes

Team Fortress 2 has built-in controller support separate from Steam Input. Be sure to launch with "-nojoy" to ensure all controller input is ignored or use White Knight/HIDGuardian to hide all controller input from Team Fortress 2. If you commonly use Steam Input for other games, be sure to go to Properties > Controller and disable Steam Input for Team Fortress 2 so that neither the official layout nor any community layouts load.

Raw input can be enabled from the in-game mouse options though it is not on by default.

BE WARNED: Because Team Fortress 2 and Half Life 2 share the same executable name, sacrifices will have to be made if you play both regularly. Either create a layout that encompasses the inputs of both or turn off autoload to maintain a separate configuration each.

Real World Calibration: 45.911

Every game has a unique REAL_WORLD_CALIBRATION value that maps a mouse movement to the same in-game movement. For games that use the mouse, this makes it so that the same sensitivity values work identically across different games. For games where the mouse turns the camera, this is also what makes flick stick work correctly.


Mouse Controls: Camera

In this game, the mouse controls the camera. This means, when calibrated correctly, you can use the same gyro/stick sensitivities you already use in JoyShockMapper with other camera-mouse games, such as FPS, TPS, 3D platformers, etc.

This also means that JoyShockMapper configurations can correctly map real-life rotations of the controller to the same rotations in-game, and if you use the flick stick, you can flick the thumbstick in any direction to turn to face the same direction in-game in a fraction of a second.

In this game, the mouse controls an on-screen cursor. This means, when calibrated correctly, you can use the same gyro/stick sensitivities you already use in JoyShockMapper with other cursor-mouse games, such as RTS, 2D puzzlers, Dota-likes, etc.

Raw Input: Yes

Some games use raw mouse input — they are unaffected by your Windows mouse settings. This simplifies calibration. For games that don't use raw mouse input (such as Team Fortress 2), you'll need to ask JoyShockMapper to account for your Windows mouse sensitivity with the following command:


If you change your Windows mouse sensitivity while JoyShockMapper is running, you should COUNTER_OS_MOUSE_SPEED again, as JoyShockMapper only checks the setting when you give it this command.

Team Fortress 2 can use raw mouse input, or if it doesn't by default, it can be enabled in the options (this should be mentioned in the summary at the top of the page). This means that the game is unaffected by your Windows mouse settings, so JoyShockMapper doesn't need to counter those settings. By default, this doesn't require anything of JoyShockMapper, but if you've changed this behaviour (ie: used COUNTER_OS_MOUSE_SPEED) and don't want to RESET_MAPPINGS and undo all your changes, you can restore the default behaviour appropriate for games that use raw mouse input with the following command:


Game Sensitivity

Don't forget, you should always have IN_GAME_SENS set to your in-game mouse settings so JoyShockMapper can account for them. You can do this like so:

IN_GAME_SENS = <Team Fortress 2 Mouse Sens>

Further Reading

To learn more about downloading and using JoyShockMapper, click here.

Community Configurations

Members of GyroWiki can add example config files for this game: