Playing Noita with JoyShockMapper
All you need to know about playing Noita with JoyShockMapper:
- Real World Calibration: 5.3417
- Mouse Control Mode: Cursor
- Raw Input: No
Noita demands way more precision from the player than what is allowed by the game's default controller configuration. Aiming the cursor with gyro rectifies this issue magnificently, and it makes inventory management and wand editing much less tedious.
Noita does not allow simultaneous mouse and controller input. To use JoyShockMapper configs, you will need to deactivate the "Gamepad" option in the game's settings, or you can just unbind all of the controller buttons through Steam.
The game does not use raw input, and this is not able to be changed. You are also unable to alter the mouse sensitivity from what I can tell.
Real World Calibration: 5.3417
Every game has a unique REAL_WORLD_CALIBRATION value that maps a mouse movement to the same in-game movement. For games that use the mouse, this makes it so that the same sensitivity values work identically across different games. For games where the mouse turns the camera, this is also what makes flick stick work correctly.
REAL_WORLD_CALIBRATION = 5.3417
Mouse Controls: Cursor
In this game, the mouse controls the camera. This means, when calibrated correctly, you can use the same gyro/stick sensitivities you already use in JoyShockMapper with other camera-mouse games, such as FPS, TPS, 3D platformers, etc.
This also means that JoyShockMapper configurations can correctly map real-life rotations of the controller to the same rotations in-game, and if you use the flick stick, you can flick the thumbstick in any direction to turn to face the same direction in-game in a fraction of a second.
In this game, the mouse controls an on-screen cursor. This means, when calibrated correctly, you can use the same gyro/stick sensitivities you already use in JoyShockMapper with other cursor-mouse games, such as RTS, 2D puzzlers, Dota-likes, etc.
Raw Input: No
Some games use raw mouse input — they are unaffected by your Windows mouse settings. This simplifies calibration. For games that don't use raw mouse input (such as Noita), you'll need to ask JoyShockMapper to account for your Windows mouse sensitivity with the following command:
COUNTER_OS_MOUSE_SPEED
If you change your Windows mouse sensitivity while JoyShockMapper is running, you should COUNTER_OS_MOUSE_SPEED again, as JoyShockMapper only checks the setting when you give it this command.
Noita can use raw mouse input, or if it doesn't by default, it can be enabled in the options (this should be mentioned in the summary at the top of the page). This means that the game is unaffected by your Windows mouse settings, so JoyShockMapper doesn't need to counter those settings. By default, this doesn't require anything of JoyShockMapper, but if you've changed this behaviour (ie: used COUNTER_OS_MOUSE_SPEED) and don't want to RESET_MAPPINGS and undo all your changes, you can restore the default behaviour appropriate for games that use raw mouse input with the following command:
IGNORE_OS_MOUSE_SPEED
Game Sensitivity
Don't forget, you should always have IN_GAME_SENS set to your in-game mouse settings so JoyShockMapper can account for them. You can do this like so:
IN_GAME_SENS = <Noita Mouse Sens>
Further Reading
To learn more about downloading and using JoyShockMapper, click here.
Community Configurations
Members of GyroWiki can add example config files for this game:
Title | Author | Likes |
---|---|---|
Pasta's Noita | PastaRhythm | 0 |