Shared by spetumspetum
- 16 Jan 2021 10:45

rating: 0+x

Configuration to play Unreal Tournament 2003/2004 with JoyShockMapper

RESET_MAPPINGS

REAL_WORLD_CALIBRATION = 10.71
IN_GAME_SENS = 3.5
GYRO_SENS = 2.0
MAX_GYRO_THRESHOLD = 90
MAX_GYRO_SENS = 2.4
TRIGGER_THRESHOLD = 0.1
# Leaving this here for safety.
#COUNTER_OS_MOUSE_SPEED

#Stick/Ring Modes
STICK_SENS = 1
RIGHT_STICK_MODE = FLICK_ONLY
LEFT_RING_MODE = OUTER

# Button mappings
# Translocator
UP = Q
# Last weapon (like 'Q' in CS:GO)
DOWN = B
# Weapon selection
LEFT = SCROLLUP
RIGHT = SCROLLDOWN

# Movement, duh.
LLEFT = A
LRIGHT = D
LUP = W
LDOWN = S

ZL_MODE = NO_FULL
ZR_MODE = NO_FULL
# Crouch
ZL = C
# Jump
ZR = SPACE
# Firing Modes
L = RMOUSE
R = LMOUSE

# Interact
S = E
# Select in taunt menu, Open taunt menu
E = MMOUSE V

# Pause
+ = ESC
# Scoreboard
- = F1

# Mouse
GyroConfigs/_3Dmouse.txt

spetum's Notes

Select/- is currently bound to ScoreBoard Toggle, but you can bind ScoreBoard under settings in UT.

How to Use this Config

Using JoyShockMapper configurations is easy once you know how. If you haven't used it before, check out the guide. For using a community config like this one, you only need to get through the first two sections — Installing JSM and Using an already-made configuration file.

Just copy the above configuration into a text file, change the IN_GAME_SENS to match your in-game settings, and then drag that file into JoyShockMapper and hit Enter to use it right away. Some games have their own limitations with certain controllers or require some extra setup, so make sure to check for any notes near top of the main Unreal Tournament 2003/2004 page.