Shared by VykingVyking
- 02 Oct 2019 19:52

rating: 0+x

Configuration to play Rust with JoyShockMapper

# Example configuration for a 3D game (mouse turns the camera) with flick stick
# (Any line that starts with # is ignored by JoyShockMapper)
# First, reset to defaults so we don't have to set values we don't care about
RESET_MAPPINGS

# Calibrate. Flick stick relies on good calibration; gyro and stick sens make more sense with it, too
REAL_WORLD_CALIBRATION = 7.3488
IN_GAME_SENS = 0.3
# Please set IN_GAME_SENS to your in game mouse speed setting whenever you change it :)
# Most modern shooters use raw input so they're unaffected by Windows' mouse settings. But if this game doesn't, use the following line (delete the "#") to counter the effects of Windows' settings so the configuration will work the same on different computers
COUNTER_OS_MOUSE_SPEED

# Button mappings
LLEFT = A
LRIGHT = D
LUP = W
LDOWN = S
GYRO_OFF = ZR
# You can have the GYRO_OFF or GYRO_ON button used by something else at the same time, but we don't in this example
ZL = LCONTROL
R = LMOUSE
L = RMOUSE
N = 5 6
# Assigning two keys to one button like the following makes the first key get triggered by taps and the second by holds
W = R E
E = 3 4
S = SPACE
L3 = LALT
R3 = 1 2
+ = TAB
UP = SCROLLUP
DOWN = SCROLLDOWN
- = G
LEFT = X Q
RIGHT = F V 
# Mouse
GyroConfigs/_3Dmouse.txt

Vyking's Notes

When in game hit F1 to open the console and enter the following: bind w forward+;sprint+
this will make your character auto sprint. Rust is a difficult game give it some time and practice!
if you have any questions you can hop in the Gyro Gaming discord and someone will gladly help you.
https://discord/.gg/4w7pCqj

How to Use this Config

Using JoyShockMapper configurations is easy once you know how. If you haven't used it before, check out the guide. For using a community config like this one, you only need to get through the first two sections — Installing JSM and Using an already-made configuration file.

Just copy the above configuration into a text file, change the IN_GAME_SENS to match your in-game settings, and then drag that file into JoyShockMapper and hit Enter to use it right away. Some games have their own limitations with certain controllers or require some extra setup, so make sure to check for any notes near top of the main Rust page.